Playtesting is a critical part of the game design and development process that is apparently given less attention that is healthy to the hobby. (I say that assuming that game designers don't set out to produce broken or awful games and end up there primarily due to a lack of playtesting). This notebook will document some of the research, efforts, and insight I make in playtesting.


Study playtesting efforts of my own and others and post any research and insights regarding:

  • Playtesting Methods
  • Prototyping Tips and Tricks
  • Playtesting Tools
  • Playtesting Resources

Hopefully, you will find the resources here interesting and helpful to your own playtesting process.