It is probably a good thing that I didn’t set any specific gaming goals for 2017 – I played the least in several years by pretty much all ways of counting plays (sessions, games, times per game, etc.). I started the year with the simple, “I will get more organized, pare down, and do and share more in 2017 in a way that increases the enjoyment of the hobby for my friends, my family and myself.” Since this goal isn’t quantifiable, it is hard to measure my success, but I think I can say confidently that I failed. However, I did get a lot more D&D played, which was a good thing.
This year I am looking at a “Ten by Ten(ish)” goal, which last year I knew I couldn’t commit. Although I don’t ever cheat at the game table, I will cheat on this goal right off the starting space.
As mentioned in 2017 Preview – Gaming Goals, I have taken a very high level approach to goals related to how many games, what type of games, etc. that will hit my table this year. This is fortunate because I would have already headed down a path that probably is contrary to anything I would have imagined just 2 months ago.
About 18 months ago, I started looking hard at Dungeons and Dragons 5th Edition (D&D 5E). An old friend who was the primary DM in my wife’s college D&D group was also looking at it, but we didn’t think we would be able to get any momentum toward playing. We are all just too busy and the old gang lives at different corners of the Denver area (Lori and I and another couple are actually “remote”), so getting together is always an ordeal. We also looked at Roll20 and Fantasy Grounds as possible tools to facilitate being able to play.
I think it is great to take some time at the beginning of the year to reflect on the previous year and to plan on what is important in the next year. Professionally, I have to do this with great rigor to ensure that I have budget and business backing for what my team needs to accomplish and to stay current. However, I find it a bit odd that we, as gamers, set goals for playing games.
As mentioned in 2016 Review: Round 1, based on the number of times that I played any given game in 2015 (and compared to 2014 when possible) indicates that some of them were winners in 2015 and others were losers. Let’s take a look at a few games in each category:
As I did in January of 2014 and 2015, I will review the previous year’s gaming. Note: Also as before, I wouldn’t consider this a review of the games, but a review of my experiences with them.
I started tracking my collection and plays on BGG in January 2014, so I can report on the games that I played, the ones that didn’t get any attention, and I can compare 2016 to 2015 and 2014. As in previous years, I will validate my nerddom by applying a few “rules” in the analysis.
If you want to read about my plans prior to attending Ghengis Con this year, check out Genghis Con 2016 – Preview. I had created a long list of games that I wanted to play; primarily to see if they were good 2-player games for Lori and I. The list was long since I didn’t know which games would be in the library. Many were, so we had very little downtime – except when our brains or stomachs needed the break. Below I list all the games we played with my current BGG rating for the game. Since I have only played many of these once or twice, these might be considered first impressions and not an extensive evaluation. A low rating (<7) probably indicates that I won’t play it again unless it is offered up by someone else who wants to play. A higher rating (7-9) probably indicates that I will try to play it again and the rating might change (up or down) with more plays. In some cases I have noted if I expect my rating to go up or down (+/-) with more plays. A note about my ratings: Since the BGG rating scale is based on whether you want to play a game or would suggest it over other games, I tend to rate low because there are so many games competing for my attention. I certainly wouldn’t rate a game a 10 after just one or two plays. The only “10” below is Puerto Rico, which we played because it is one of my favorites that I don’t get to play often.
If you think legacy style and other disposable games are crap by their very nature and you are looking for a few more grenades to drop in the BGG forums, well you have come to the wrong place. I hope to present a few ideas that have come as a result of playing, and thoroughly enjoying a few legacy and disposable games recently, namely Pandemic Legacy: Season One and T.I.M.E Stories. As I have planned to play and actually played these games, I have noticed a few dynamics that seem to be unique (at least for me) to these sessions.
Last year I posted a review of my 2015 Genghis Con experience and I plan to do the same this year. This year I am adding a preview to note some changes in my con plans and to be able to cut right to the chase in the review article (the post post).
Why Genghis Con?
I will spend an extended weekend at Genghis Con for the third year running. I live about an hour from where the con is held and it is not far from my office, so it is very convenient to attend. In past years I slept at home, but I will be staying two nights at the con hotel this year. Hopefully, this means I will get in more gaming! This is not the only major change to my con routine planned in 2016. This year my wife will also attend (which was the primary rationale behind getting the hotel room). She came for a few hours on the final day in 2014 to see what the con was like. Of course, this was probably the worst day since things were winding down and too many con-goers had not followed their con-123s. Despite the warning signs, she agreed to attend most of 3 days this year.
As mentioned in 2015 Review: Round 1, based on the number of times that I played any given game in 2015 (and compared to 2014 when possible) indicates that some of them were winners in 2015 and others were losers. Let’s take a look at a few games in each category:
A common way of measuring the actively played games is to use a metric called “nickels and dimes” (games played 5 and 10 times in one year respectively). To that we can add “quarters” also since I had a couple games that broke the 25 plays mark and a couple more that were close. This seems to be a good metric for my level of gaming; distinguishing between those games that get attention and those that don’t. In my previous post called A Nickel’s Worth of Game Play I discuss what is indicate about a game when I get 5 or more plays.
As I did in January of 2015, I will review the previous year’s gaming. Note: Also as before, I wouldn’t consider this a review of the games, but a review of my experiences with them.
I started tracking my plays on BGG in January 2014, so I can report on the games that I played, the ones that didn’t get any attention, and I can compare 2015 to 2014. Just in case it isn’t nerdy enough to catalog my game collection, record game plays, and review them, I also have to consider a few “rules” in the analysis.