Introduction
At the time that I am doing this makeover, card games, particularly ones derived from traditional games, are quite popular. Even more popular are “micro games” and micro card games are all the rage. There is much discussion among game designers, developers, publishers, and enthusiasts about what makes a game “micro.” I won’t dwell on that, but will proceed with the following definition:
A micro game is significantly simpler, quicker, and smaller (has few components) relative to a “full size” game of the same genre while providing a similar experience.
Some call it streamlining, but I would hope that most games, including “full size” games go through a streamlining process throughout development anyway. So it is more than just streamlining.
So, in Microsizing Nines (or more accurately, Eclectic Clock Collectors) I am going to trim the game that I have designed to this point (somewhere between Round 5 and 6) down to its very basics. I will also strip the theme and look for an appropriate one that matches the final game play (or leave it abstract).