Community

The Community Focus tag identifies content that either highlights the RPG and board gaming and design community or Opie Games interaction in that community. Some posts will appear in the Game Design blog or RPG Design blog (as appropriate) and some in the Gaming blog depending on the community discussed, but all will appear under the Community tag. 

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Many positive words are said and written about the creative openness of the game design community. My personal experiences and endeavors support this sentiment. In general, people in this industry are helpful and supportive of one another, which contributes to the pleasure of working in it. Even in this friendly social circle, I am especially pleased to encounter truly fantastic people. Pablo and Tove of Worldshapers Board Games are just such people.

John Parker

In November, I started offering services to the RPG design and development community, particularly the community content creators that publish on the OneBookShelf (OBS) platform. I have had the pleasure of contributing to several projects that have been or are in progress to be posted on the OBS RPG publishing sites DMsGuild (D&D 5E only) and DriveThruRPG (anything RPG). The content there can be available for free, “pay what you want”, or for a fee.

To date, my completed contributions have been primarily as editor and/or proofreader but writing and design projects are in progress. Here is an example of the types of projects: Orpheus Mission Reports Volume 1. I am involved in several other projects and will highlight them as they are published.

John Parker

Calculated Risks: An Eberron Adventure is an actual play podcast set in the world of Eberron using D&D 5th Edition. Starring R P Davis, Alina Popescu, Mike Suteu, and featuring Dungeon Master Travis Legge. Watch LIVE on Twitch Fridays 10 am CST. Twitch.tv/plasticageplays

I am pleased to be writing the promotional copy for Calculated Risks: An Eberron Adventure. For Season 1, I have written an introduction to the adventure and characters and a season-level synopsis. These are complete and episodic promotional content for Season 2 is in progress (e.g., “previously on”, synopsis, and full summary).

John Parker

The Dungeon Masters Guild Creators' Circle is a moderated Facebook group for DMsGuild community content contributors. The DMsGuild is a storefront on the OneBookShelf platform dedicated to D&D 5E. Publishing here is under a different agreement than the OGL and there are other restrictions and a higher rate to WotC. If you already contribute or intend to create content for the DMsGuild, you need to be a member of this group. The best and brightest of the DMsGuild creators are active in this group and will impart their wisdom, and community opportunities abound for one who is willing to contribute. If you belong to this group, you will also want to join the Dungeon Masters Guild Facebook group, which is moderated by WotC.

However, if you have a general interest in RPG design or publishing on other platforms, there are groups better suited for those interests. The discussion on DMGCC is limited to the DMsGuild platform. Most of the contributors to this group are active in other groups, so their wisdom will not be hidden from you.

John Parker

Since early November, we have been participating in the playtesting community for Oceans by North Star Games. Oceans is the next stand-alone game in the award-winning Evolution series by Dominic Crapuchettes and, as voted by the BGG community, is one of the most anticipated games of 2019.

It has been a pleasure playtesting the game and watching it evolve (yep, I said that) into what is certainly not going to disappoint Evolution series fans. If you count yourself among them, or are new to the series, you will want to watch for the Kickstarter in Q1 2019 or for the game to hit the shelves at your favorite online store or FLGS later in the year.

We have been providing multiple services for a few small game publishers that are preparing their projects for Kickstarter. We will announce more as those designs complete and their Kickstarter projects launch. The services provided have ranged from editing rules and Kickstarter pages to playtesting and providing statistics to identify fragility in the design. In particular, we have been providing advice on solo play modes.

John Parker

No surprise... The Colorado Game Designers Guild (CGDG) is a guild for game designers, primarily from Colorado and Wyoming that provides opportunities to share ideas, playtest, and market their products at local conventions.

Check back for more information on CGDG activities.

See our favorite resource entry for CGDG.

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Considering the statement made in Part 1 regarding the relevance of the SDJ to the BGG audience, let’s take a look at how the games considered for the SDJ rate on BGG. This rating begins with the Average User Rating, which drives the BGG Rating (which considers the number of User Ratings), and ultimately the BGG Rank (which stacks the BGG Ratings up against each other). Although, BGG Rank is ultimately the most interesting and will have the greatest focus in this article, we will look at some statistics about the SDJ and KSDJ games in the order that the BGG Rank is built: User Rating –> BGG Rating –> BGG Rank. All graphs have been derived from data obtained from BoardGameGeek.com in June and July 2017.

Note: If you are starting your reading with this article, you might want to jump to the introduction here: Industry Focus: Spiel des Jahres & the BGG Community Part 1

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The Spiel des Jahres (SDJ) award is intended to recognize games for “family and friends.” Does it hit that mark? The Kennerspiel des Jahres (KSDJ) was created to recognize more advanced games. Anecdotally, this is obvious from the difference in games that have won the awards, but is there a way to quantify this difference? Not dissimilar from other media, the complexity level of a game is represented by what gamers generally call “weight,” which is available as a community contributed measurement on BoardGameGeek.com. All graphs have been derived from data obtained from BoardGameGeek.com in June and July 2017.

Let’s take a look at the weight of SDJ and KSDJ winners and nominees over the years for insight into their level of complexity:

  1. What are their average and relative weights?
  2. Have their weights changed over the years? (Are the games getting more or less complex?)
  3. Have there been major changes over the years? What were the likely events that caused these changes?

Note: If you are starting your reading with this article, you might want to jump to the introduction here: Spiel des Jahres & the BGG Community Part 1

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Though some table top gaming enthusiasts believe that the Spiel des Jahres annual awards are not relevant for them, there is no doubt that these awards are important drivers in table top games in general. There is enough urban legend and pontificating about the awards that don’t report the facts that a deep dive into the statistics related to the awards is perfect for an article in the Analysis Paralysis series. Through this analysis, we will have a better idea of what makes a Spiel des Jahres game, the common aspects of the games that have been named in the awards – as winners, nominees, or recommendations – and how the awards have changed over the years. In particular, we will viewing this information through the lens of the BGG community (as expressed in the game and user data available on the BGG website). Eventually, we will also be able to compare data for the 2017 nominees before and after the awards to gauge the impact.