Community

The Community Focus tag is used to identify blog posts that either highlight the board gaming and design community or Opie Games interaction in that community. Some posts will appear in the Game Design blog and some in the Gaming blog depending on the community discussed, but all will appear under the Community tag. 

Community Focus: BGG Ratings Part 1: Know Thyself

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The debate about BGG rankings comes up frequently in the BGG forums, on tabletop gaming podcasts, and around the gaming table. In this 6-part series of articles we will look at the BGG ranking system from the perspective of the BGG user ratings: the BGG recommended rating criteria, user rating methods, and some user practices. Given its high visibility in the BGG community, we will pay particular attention to the pandemonium that occurred a year ago (January 2016) as Pandemic Legacy: Season 1 (or simply Pandemic Legacy) raced to the top of the charts and made a hot zone of the forums. (I actually started this series then, but am only now getting back to it). Here are the six parts:

Opie Games: 2017 Preview

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Setup

The one statement that covers my 2017 goals for Opie Games is, “Get back in the game.” Starting in March of 2015 and continuing through about September of 2016, I had significant “distractions” from doing anything related to Opie Games; a flooded house that needed repairs, the culmination of a huge 3-year project at work, and other significant obligations pulled me away from this pursuit. Hopefully, 2017 is a year of change in a positive sense and I can get back to my preoccupation with game design and back on a blogging routine.

Resource Focus: Low Player Count Podcast

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The Low Player Count Podcast  is mostly a discussion about games and the experience playing them at (wait for it) low player counts – solo and two players. This includes games that are specifically designed for 1-2 players, games that are listed for player count ranges that include 1 or 2 players, and games that can be scaled down with variants. While they do some reviews of games as well, their focus is more general about what makes games good and particularly what makes them good at low player counts.

BoardGameHour Digest: Introduction

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As mentioned previously, I try to participate in the weekly BoardGameHour discussion. Since the “hour” of choice hits at noon in my time zone, I am usually able to attend. However, my office sees a fair amount of traffic and from noon to one I am first an employee and being a human interacting with the outside world comes second, so I often miss at least part of the hour.

Update 04-30-15: I can create these digests quickly for any BoardGameHour (within a day or two), but expressed to the Minister of Board Games that I would not openly post these digests without his blessing. So I am posting the ones I have created behind a login so they can be available upon request. If you would like to have access to these, simply request a login and mention the BoardGameHour as one of your interests. I will then let the  Minister of Board Games know that you have requested access. This way, if there is an interest we will know about it. Note: You can always go to Nurph and replay the event, but I find this to be tedious. Even if you participate in an event it is hard to follow all the conversations. The beauty of the digest is that it collects all posts into their respective conversations.

Resource Focus: Board Game Hour

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Board Game Hour is a little difficult to describe within my limited categories for resources. It is a weekly meet-up on Twitter to discuss board games and board game design. The meet-up is hosted on Nurph and moderated by the Minister of Board Games himself, Nate Brett. The “Hour” of interest is every Monday at: 7pm GMT (which I mention first since the Minister is in the UK). This translates to 2pm EST, 1pm CST, 12pm MST (which works great for me so I can join on my lunch hour), and 11am PST. Note: The time gets a little wonky at the time changes since the UK observes Daylight Savings Time differently than the US.

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