Game Design

The Game Design tag identifies content focusing on game design in general; whether at Opie Games or in the industry.

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Game Design icon

Many positive words are said and written about the creative openness of the game design community. My personal experiences and endeavors support this sentiment. In general, people in this industry are helpful and supportive of one another, which contributes to the pleasure of working in it. Even in this friendly social circle, I am especially pleased to encounter truly fantastic people. Pablo and Tove of Worldshapers Board Games are just such people.

We have been providing multiple services for a few small game publishers that are preparing their projects for Kickstarter. We will announce more as those designs complete and their Kickstarter projects launch. The services provided have ranged from editing rules and Kickstarter pages to playtesting and providing statistics to identify fragility in the design. In particular, we have been providing advice on solo play modes.

John Parker

No surprise... The Colorado Game Designers Guild (CGDG) is a guild for game designers, primarily from Colorado and Wyoming that provides opportunities to share ideas, playtest, and market their products at local conventions.

Check back for more information on CGDG activities.

See our favorite resource entry for CGDG.

John Parker

Design Workbench

Design Objective

It has been a while since I first did the makeover of Nines to form Picky Packrats and I have played hundreds of rounds of the game as-is. So, why would I change anything? Well, to see if I can make it better. In this design round, we break the game layout out of the box and into a circle. A circle is more reminiscent of the rat midden that our theme is suggesting and it opens the game up to more scoring possibilities.

John Parker

Setup

While my focus in most of my articles is on tabletop games, with the advent of summer comes the desire to play outside. There are many such games and activities, but the games of interest here are ones that involve rolling or tossing objects at another/other object(s). I think for most in the US, this is associated with Horseshoes or Bocce, but there are several variations on this theme–more than I realized–that are popular primarily based on the country or region of origin. Let’s take a look at a few of them.

Setup

Some gamers have a problem with spending too much time analyzing the game state before making a move. I usually don’t suffer from this affliction (or should I say my gaming buddies don’t suffer from my affliction), but most gamers will succumb to this to some degree at some point. I usually don’t get too bothered by this. I am by nature an analytical person and can get wrapped around the axel at times when all I really needed was a quick answer. A common example is when I am working on a game design and I wonder if a particular mechanic or theme or combination of these has been used before. Am I doing something new or inadvertently rehashing something already done. I end up doing a lot of research on the subject instead of just plowing through my design iterations. Maybe I am looking for convenient distractions so I don’t have to think so hard on the design.

John Parker

Setup

I haven’t been a video gamer for several years, so I can only speak about the games that I played – the ones “everyone” played – 10-20 years ago. A common mechanic in video games of that era (think Starcraft, Warcraft, Age of Empires, etc.) was to assign a worker to build something. That’s not so different from Worker Placement in board games, right? Well, maybe…

John Parker

Setup

The one statement that covers my 2017 goals for Opie Games is, “Get back in the game.” Starting in March of 2015 and continuing through about September of 2016, I had significant “distractions” from doing anything related to Opie Games; a flooded house that needed repairs, the culmination of a huge 3-year project at work, and other significant obligations pulled me away from this pursuit. Hopefully, 2017 is a year of change in a positive sense and I can get back to my preoccupation with game design and back on a blogging routine.

John Parker

Setup

In the Low Player Count BGG guild, one of the podcasts that I enjoy, a series of questions was asked about the “card drafting” mechanic. I have incorporated card drafting in Picky Packrats and am working on other designs that have card drafting as central to the game, so I have been thinking about this mechanic already and have some thoughts to share. The link to the BGG glossary entry for Card Drafting, my responses to the questions posed in the BGG guild, and some additional thoughts follow.

John Parker

Setup

It has been over 8 months since I “completed” design work on Picky Packrats and discontinued regular playtesting. However, my friend Mike and I continued to play it fairly regularly during lunch at work for the entertainment value alone; that is, until late October when his FMLA for a newborn and then the holidays and then the early-year work pressures all got in the way. We finally played Picky Packrats again this week after a 3 month hiatus. Was the game as fun as we remembered? Did we discover anything new about the game or validate any previous conclusions? Let’s see.