Vox Dei – Mala Tempora
For Old-School Revival (OSR) and more
Hidden within the Gulf of Naredia, the Seekers of Múr have built an ark meant to sail toward a paradise said to be free from the Voice of God. Followers of the True Faith need no spies or torture to uncover their plans; the cultists advertise themselves, loudly promising salvation to anyone within earshot.
Is this just another of their lies, or is salvation truly possible?
Throw your players into a deadly adventure: infiltrate a cult and perhaps find a way to escape the Voice of God and the Miseries plaguing the land. Beware, paradise may exist, but it may not be what was promised.
- A quick and brutal campaign for three to five victims. Characters will sail toward salvation, or certain death.
- A free, open space for players to explore, filled with fronts with conflicting objectives that they may aid or impede. When a cult is so vast, internal conflicts are inevitable.
- Two dungeons that can be easily extracted from the campaign and played as one-shots. Make your players explore the Impossible City to find the Eresiarch, or embark on a rescue mission inside the Shining Castle.
- Two new classes. Make your players interact with each other through the servility of the Gullible Sycophant or unleash a demon-possessed Infested Sailor to get them into trouble.
- Tons of random event tables, allowing variety for both players and narrators.
- New bosses ready to fight. What is lurking beneath the ark? Can it be killed?
Mala Tempora is not a stand-alone game, and a copy of Vox Dei or Mörk Borg is required to play.
Please note that the printed version of the book is available only in English.