Legendary Bestiary III: Legendary Actions for CR 7 to 9

Legendary Bestiary III: Legendary Actions for CR 7 to 9

Craft Legendary Versions of Iconic Monsters!

Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for monsters of CR 7 to 9.

What’s Inside?

This supplement is ready to use at your table with little prep time. We have presented legendary actions for all CR 7–9 creatures and NPCs in the Monster Manual, Volo’s Guide to Monsters, Mordenkainen’s Tome of Foes, Guildmaster’s Guide to Ravnica, and Eberron: Rising from the Last War.

Exclusive to the Fantasy Grounds module is an index of all monsters by creature type and CR and a custom Reference Manual.

Eventyr Games “Complete DM’s Bundles” Now with Line-of-Sight Maps

Eventyr Games “Complete DM’s Bundles” Now with Line-of-Sight Maps

The very popular series of DM guides are now available with line-of-sight maps (LOS) for use in Fantasy Grounds Unity. All still provide full functionality within Fantasy Grounds Classic as before. Modules released before this functionality was available (stable) have been updated and re-released, which includes:

Waterdeep: Dragon Heist Complete DM’s Bundle (released August 2019)

Storm King’s Thunder Complete DM’s Bundle (released March, 2020)

These products included the functionality on original release:

Ghosts of Saltmarsh Complete DM’s Bundle

Baldur’s Gate: Descent into Avernus Complete DM’s Bundle

Addition of LOS to these products is a significant effort because each includes many large, highly-detailed maps.

Previous purchasers of the products receive these upgrades for free. (Just download the updated file). Due to the effort in updating these special products, Grim Press has decided to raise the price for new purchases.

Watch for updates to the full catalog of Fantasy Grounds conversions by John Parker and Opie Games over the coming weeks. All original releases after May 1, 2020 include LOS functionality (if they include any maps). We are updating products released prior to May 1 in order of their popularity (number of sales). That’s 18 products that will receive new functionality at no cost to the current customers. Known minor edits are added at the same time.

Legendary Bestiary II: Legendary Actions for CR 4 to 6 (Fantasy Grounds)

Legendary Bestiary II: Legendary Actions for CR 4 to 6 (Fantasy Grounds)

Craft Legendary Moments at Your Table!

Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for low- and mid-level monsters to keep your players on their toes.

What’s Inside?

This supplement is ready to use at your table with little prep time. We have presented legendary actions for all CR 4–6 creatures and NPCs in the Monster Manual, Volo’s Guide to Monsters, Mordenkainen’s Tome of Foes, Guildmaster’s Guide to Ravnica, and Eberron: Rising from the Last War.

Exclusive to the Fantasy Grounds module is an index of all monsters by creature type and CR and a custom Reference Manual.

Need More Legendary Actions?

Check out the Legendary Bestiary Fantasy Grounds Bundle, which includes products covering CRs 1–3.

Baldur’s Gate: Descent into Avernus Complete DM’s Bundle

Baldur’s Gate: Descent into Avernus Complete DM’s Bundle

This bundle contains all published Eventyr Games DM’s Resources for Baldur’s Gate: Descent into Avernus. Get all the critically acclaimed and best selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter mapshandouts, cheatsheets and much more! 

This product contains:

  • Running Baldur’s Gate: Descent into Avernus. A 44 page PDF containing guides, suggestions and troubleshooting for all five chapters, which will help you prepare the most amazing Baldur’s Gate: Descent into Avernus-campaign for your players! Also includes ‘Avernus as a Sandbox’, a complete guide to turning Chapter 3 – Avernus into a sandbox!
  • Magic Items, Monsters and Handouts. 
  • Monster Stat Blocks. 

  • DM’s Cheatsheets. 
  • 25+ Encounter Maps. 

  • BONUS! Enhanced Fiends. Get enhanced versions of all the devils and demons in the Monster Manual that will make fiendish combat more exciting and dynamic!

  • A Cold Day in Hell. A 3-6 hour original adventure for a group of adventurers of 7th-level or higher, featuring frosty devils, infernal snowtoys and epic battles.

  • Bitter Rivals. A 3-6 hour original adventure for a group of adventurers of 7th-level or higher, featuring avernian war lords, infernal war machine combat and an epic heist!

Adaptable NPCs of the Guild

Adaptable NPCs of the Guild

Enrich the adventures you tell with new non-player characters to guide your players across Faerûn!

Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your campaigns.

Written by 18 of the Guild’s most talented and exciting creators, this book provides you with NPCs to populate your worlds! From the Retired Red Wizard of They to the Chosen Disciples of Tiamat’s, these NPCs will fit perfectly into your official campaign settings or homebrew worlds alike!

Additionally, a completely original 12-page adventure has been included that can be run standalone or dropped into an official campaign setting using one of the many included story hooks.