by John Parker | Feb 17, 2021
Monster-Expanding templates bring new powers to your D&D monsters!
Simple, clear rules apply templates to any creature, from the lowly goblin to the mighty balor.
Each template has two versions, a foot soldier and a boss. Bosses have powers that synergize with their foot soldiers, making each encounter surprising and dynamic for your players.
The templates are:
- Astral Invader: teleporting beasts from the Astral Plane
- Bestial Ravager: powerful hunters that hide and rage
- Burrower: masters of the ambush
- Jumper: strong-legged beasts that jump and kick
- Prehensile-tailed: stinging tails and poisonous quills
- Preternatural Illusionist: shadowcasting masters of magic
- Putrescent: vile gelatinous engulfers
- Spined: ranged quill attacks with powerful scent
- Undead Thrall: biting beasts that frighten and charm
- Void Harbinger: exploding creatures from between the stars
These templates are a game-changer, bringing your encounters to a whole new level. Simply a must for DMs seeking new combat options.
by John Parker | Feb 6, 2021
ADVICE, MAPS, CHEATSHEETS, HANDOUTS – EVERYTHING YOU NEED TO RUN ICEWIND DALE: RIME OF THE FROSTMAIDEN!
This bundle includes all published Eventyr Games advice, maps, cheatsheets, and other DM’s Resources for Icewind Dale: Rime of the Frostmaiden. Get all the critically acclaimed and best selling supplements, maps, and other resources in a bundle and save more than 25%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter maps, handouts, cheatsheets and much more.
This product contains:
- Running Icewind Dale: Rime of the Frostmaiden. A fully coded Fantasy Grounds Modoule containing guides, suggestions and troubleshooting for all seven chapters, ranging from advice on structuring the campaign and fixing plot holes to advice on adjusting encounters, enhanced descriptions, and variant travel rules.
- Magic Items, Monsters and Handouts. Motivate the characters with new magic items like a Freezing Trident of the Ocean and challenge them with monsters such as the frost giant druid Geluvicken.
- Cheatsheets & Tables. Make your life easier with cheatsheets and tables covering travel in Icewind Dale and the dragon’s destruction of Ten-Towns.
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20+ Encounter Maps. Nearly two dozen battlemaps in both gridded and ungridded versions primed for virtual tabletops that provide scenes for arctic encounters, combat in the streets of Ten-Towns, and various mapless locations throughout the campaign. Also includes an amazing map of Ythryn’s Mythallar by TehoX Maps (https://tehoxmaps.com) to set the right tone for the adventure’s final, epic encounter! (see previews below!)
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Encounter Sheets. Monster stat blocks for most of the creatures the characters can encounter in the adventure, neatly arranged together and fully automated rolling encounters so you don’t have to flip through numerous assets to find them.
by John Parker | Jan 15, 2021
A picture book adventure for the misty lands of Barovia and the Svalich Woods.
Duskwalker is a short adventure I created to tie up loose ends in Curse of Strahd. The characters visit the wereravens’ secret hideout and finally destroy the druids—unless they become the enemy and die by their friends’ swords.
This is a dark tale about loss, corruption, misguided ambitions, and hubris. In other words, a tale about the characters. There is no hope, but they may try their best — Erzdruid
by John Parker | Jan 8, 2021
A collection of monsters for the misty lands of Barovia and Castle Ravenloft.
Strahd’s Dark Servants brings you ten new stat blocks and information about Strahd’s evil retainers and revolting pets. Everything is rounded up by a disturbing layout, inspired by the great Mörk Borg.
This is a collection of ten NPCs for Strahd and Ravenloft that come with such style, flavour and inspiration that will add morbid amusement and deathly terror to your game! The book is a work of art on its own, taking inspiration from the bold, sketchy punk-metal aesthetic, which fits this subject perfectly. There’s lore and descriptions here to develop existing characters and concepts, as well as inspire whole questlines and arcs with a range of danger, from new danger in the Svalich woods to a sozzled zombie kept fermenting in a wine barrel and a truly horrifying Apostate with dark revelations and a deadly bag of tricks! — Curse of Sebs (@CurseofSebs)
by John Parker | Dec 17, 2020
A cyberpulp and technoir adventure, featuring the gorb collective and fizzy drinks.
Nothing good ever came from the sewers. We are not about to change that now.
Taste NRG9000 is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 1st or 2nd level without needing to rebalance the encounters. To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) and a copy of Eberron: Rising from the Last War (E:RLW).