Barovia Notice Boards | A Curse of Strahd Supplement

Barovia Notice Boards | A Curse of Strahd Supplement

Dark quests for misty lands.

Barovia Notice Boards is a supplement with four new quests for a Curse of Strahd campaign. The quests can begin in any settlement, but their destinations are fixed where indicated on the map of Barovia. To run these quests, you need the fifth edition Dungeon Master’s GuidePlayer’s HandbookMonster Manual, and Curse of Strahd campaign book. The quests are intended for characters of 3rd level or higher. For groups of higher level, you can increase the difficulty by adding more enemies.

{Hack}:Coven | An Eberron 1099 YK Adventure

{Hack}:Coven | An Eberron 1099 YK Adventure

A cyberpulp and technoir adventure, featuring techno hags and virtual realities.

Exploring the mind of a forged is dangerous. Who knows what awaits you in the depths of their imagination. Just hope they’re not particularly interested in horror stories or Sharn politics.
{Hack}:Coven is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 3rd or 4th level without needing to rebalance the encounters. To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) and a copy of Eberron: Rising from the Last War (E:RLW).

Neon Knights | An Eberron 1099 YK Adventure

Neon Knights | An Eberron 1099 YK Adventure

A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions.

Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been.

As mercenaries, you ought to choose your clients carefully or you find yourself on the wrong side of a trash compactor. That is all the info you get for free. Now run along, chummer. And remember, keep your head down and protect your wetware—warp bullets come flying from all sides.

Neon Knights is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 4th or 5th level without needing to rebalance the encounters. To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) and a copy of Eberron: Rising from the Last War (E:RLW).

Tomb of Annihilation Complete DM’s Bundle

Tomb of Annihilation Complete DM’s Bundle

This bundle contains all published Eventyr Games DM’s resources and adventures for Tomb of Annihilation. Get all the critically acclaimed and best selling adventures and resources, including advice, maps, and much more, in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter mapscheatsheets and much more! 

This product contains:

  • Running Tomb of Annihilation. A neatly organized module containing guides, structure, overview, suggestions and troubleshooting for all five chapters, which will help you prepare the most amazing Tomb of Annihilation-campaign for your players!
  • 5 Chult Adventures.  Enhance your campaign with five unique and immersive adventures that fleshes out several of Chult’s most interesting locations, complete with maps, new monsters, magic items, and much more!
  • 20+ Encounter Maps. Full-color battlemaps in both gridded and ungridded versions primed for virtual tabletops, that will help you run great encounters in both the jungles and cities of Chult – including maps by Tehox Maps (patreon.com/tehox), DrMapzo (patreon.com/drmapzo), Afternoon Maps (patreon.com/afternoonmaps), Tactical Master (patreon.com/tacticalmap)
  • Monster Stat Blocks. Fully coded monster stat blocks covering Chapters 3–5, neatly arranged together so you can easily search and drop them into any encounter.
  • DM’s Notes. Neatly condensed notes of all locations in Chapters 3–5 for easy use at the table. Also includes a Tomb of Annihilation Cheatsheet with handy notes about the campaign’s plot, and travel in Chult
Legendary Bestiary III: Legendary Actions for CR 7 to 9

Legendary Bestiary III: Legendary Actions for CR 7 to 9

Craft Legendary Versions of Iconic Monsters!

Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for monsters of CR 7 to 9.

What’s Inside?

This supplement is ready to use at your table with little prep time. We have presented legendary actions for all CR 7–9 creatures and NPCs in the Monster Manual, Volo’s Guide to Monsters, Mordenkainen’s Tome of Foes, Guildmaster’s Guide to Ravnica, and Eberron: Rising from the Last War.

Exclusive to the Fantasy Grounds module is an index of all monsters by creature type and CR and a custom Reference Manual.