by John Parker | Sep 17, 2020
Quest seeds on notice boards—adventures close to home or in the wilds.
This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King’s Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes!
by John Parker | Sep 15, 2020
Atmospheric adventures for stormy nights in the North.
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King’s Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
Quest Descriptions
Auril’s Sinew: A goblin death cult occupies a gargantuan bridge in the Spine of the World—contains flying goblins and Death Cult mechanics.
Crab Collective: A lair of sentient, psionic crabs that have evolved after gobbling up a mind flayer—contains disgusting eggs and mind-bending group mechanics.
Hunting Grounds: An orc village fights a losing battle against a phase spider cambion named Muugin—contains a reoccurring villain that might crawl into your mouth at night.
Last Rest Inn: An extra-dimensional inn that only appears to travelers on the brink of death—contains a hungry oni, umber hulk chairs, and a mind flayer trap.
Moon Shade Mead: An adorable quest to help a young halfling revive her late grandfather’s meadery—contains magic berries, undead critters, and a speaking skull.
Strike the Earth: A former dwarven hold, now the lair of svirfneblin eating yuan-ti—contains hardship, magma worms, and split tongued liars.
Tower of Lead: The Tower of Lead, a leaking wound in the Weave and site of a failed mythal—contains living spells and deadly radiation.
Well of Spirits: The Well of Spirits, an ancient site of power, misused by a priest of Auril and her fur-covered followers—may contain traces yeti.
by John Parker | Aug 21, 2020
The very popular series of DM guides are now available with line-of-sight maps (LOS) for use in Fantasy Grounds Unity. All still provide full functionality within Fantasy Grounds Classic as before. Modules released before this functionality was available (stable) have been updated and re-released, which includes:
Waterdeep: Dragon Heist Complete DM’s Bundle (released August 2019)
Storm King’s Thunder Complete DM’s Bundle (released March, 2020)
These products included the functionality on original release:
Ghosts of Saltmarsh Complete DM’s Bundle
Baldur’s Gate: Descent into Avernus Complete DM’s Bundle
Addition of LOS to these products is a significant effort because each includes many large, highly-detailed maps.
Previous purchasers of the products receive these upgrades for free. (Just download the updated file). Due to the effort in updating these special products, Grim Press has decided to raise the price for new purchases.
Watch for updates to the full catalog of Fantasy Grounds conversions by John Parker and Opie Games over the coming weeks. All original releases after May 1, 2020 include LOS functionality (if they include any maps). We are updating products released prior to May 1 in order of their popularity (number of sales). That’s 18 products that will receive new functionality at no cost to the current customers. Known minor edits are added at the same time.
by John Parker | Aug 18, 2020
Are you ready to journey into the Feywild?
Send your adventurers on a journey into the mysterious Feywild!
Through the Veil: Tales of the Feywild presents ten original Feywild-themed adventures designed for Dungeons & Dragons 5th Edition. Adventures span tiers 1-4 and highlight the fey realm and its inhabitants from classic monsters like hags and satyrs to new foes such as the Night Huntsman, the fabled jabberwock, and a corrupted mother dryad.
Step into the plane of Faerie…
- A treasure-filled temple and a river streaked with blood
- An abandoned palace populated by a slumbering prince’s dreams
- A song of jealousy and loss and a lover with a stone heart
- A personified stone maze bound by neither physics or nature
In Through the Veil, the heroes are called to break a terrible curse and save a fey knight, rescue a village from shapeshifting hags, and accompany an ambassador from Calimshan to Queen Titania’s court to uncover a deadly plot. They must use clues from an ancient song to lay a sorrowful spirit to rest and traverse a sickly orchard filled with strange fruit. Adventures include a timed race through an icy fey glacier for an ancient artifact made of pure love, a power-hungry fomorian and seven duergar charmed by the statue of a sleeping elven woman, and an elderly archmage in need of escort on her final journey.
Featuring new magic items such as the Prince’s Heart, Lallwyn’s Brooch, staff of the dryad, collar of suggestion, potion of nature’s restoration, portal stones, and more.
by John Parker | Jul 31, 2020
Craft Legendary Moments at Your Table!
Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for low- and mid-level monsters to keep your players on their toes.
What’s Inside?
This supplement is ready to use at your table with little prep time. We have presented legendary actions for all CR 4–6 creatures and NPCs in the Monster Manual, Volo’s Guide to Monsters, Mordenkainen’s Tome of Foes, Guildmaster’s Guide to Ravnica, and Eberron: Rising from the Last War.
Exclusive to the Fantasy Grounds module is an index of all monsters by creature type and CR and a custom Reference Manual.
Need More Legendary Actions?
Check out the Legendary Bestiary Fantasy Grounds Bundle, which includes products covering CRs 1–3.