by John Parker | Jul 23, 2020
The battle between the planes sees new archetypal heroes and villains arrive from across the multiverse!
This is the second extended class book in The Ultimate Class Series.
Join the fight with a new collection of fighter archetypes and magic items! There are newly discovered archetypes, as well as returning favorites from earlier editions, from shield-bearing defenders to planar warriors.
9 Fighter Archetypes for any kind of warrior to fight with renewed vigor. 6 are new, and 3 are featured in Mordenkainen’s Codex of Allies
13 Magic Items designed with the fighter in mind.
Revised Archetype Features for Arcane Archers, Champions, Eldritch Knight, Purple Dragon Knight.
Beautiful Full Color Art for every featured archetype!
by John Parker | Jul 16, 2020
This bundle contains all published Eventyr Games DM’s Resources for Baldur’s Gate: Descent into Avernus. Get all the critically acclaimed and best selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter maps, handouts, cheatsheets and much more!
This product contains:
- Running Baldur’s Gate: Descent into Avernus. A 44 page PDF containing guides, suggestions and troubleshooting for all five chapters, which will help you prepare the most amazing Baldur’s Gate: Descent into Avernus-campaign for your players! Also includes ‘Avernus as a Sandbox’, a complete guide to turning Chapter 3 – Avernus into a sandbox!
- Magic Items, Monsters and Handouts.
- DM’s Cheatsheets.
-
25+ Encounter Maps.
-
BONUS! Enhanced Fiends. Get enhanced versions of all the devils and demons in the Monster Manual that will make fiendish combat more exciting and dynamic!
-
A Cold Day in Hell. A 3-6 hour original adventure for a group of adventurers of 7th-level or higher, featuring frosty devils, infernal snowtoys and epic battles.
-
Bitter Rivals. A 3-6 hour original adventure for a group of adventurers of 7th-level or higher, featuring avernian war lords, infernal war machine combat and an epic heist!
by John Parker | Jul 7, 2020
Enrich the adventures you tell with new non-player characters to guide your players across Faerûn!
Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your campaigns.
Written by 18 of the Guild’s most talented and exciting creators, this book provides you with NPCs to populate your worlds! From the Retired Red Wizard of They to the Chosen Disciples of Tiamat’s, these NPCs will fit perfectly into your official campaign settings or homebrew worlds alike!
Additionally, a completely original 12-page adventure has been included that can be run standalone or dropped into an official campaign setting using one of the many included story hooks.
by John Parker | Jul 1, 2020
Evil brews in the messy guts of Sharn, the undercity known as Khyber’s Gate. A transcended warforged named Radix amasses an army of warforged shells by transplanting their souls into freshly cast, mortal bodies. A small grain of sand in Radix’s gearbox might yet save Sharn from a devastating attack.
Steel Elysium is a 4 to 6 hour adventure designed for four to six 4th to 6th level characters. It is optimized for five characters with an average party level (APL) of 5. To run Steel Elysium, you need a copy of the Monster Manual. A copy of Eberron: Rising from the Last War can help with background information about the setting. It is a dark adventure that deals with death, murder, loss, and worse. Reader discretion advised.
by John Parker | Jun 16, 2020
“Welcome to ‘ze exciting world of Zweikampf, an invention of my glorious guild, ‘ze Izzet League. Ravnica is inhabited by strange creatures we call monsters. By forcing ‘zese creatures into mizzium balls, we can tame ‘zem and ‘zey become Zweikampf monsters.”
— Professor Lohengrin
Zweikampf: Ravnica Monster Duels provides a framework to catch monsters, evolve them, and fight exciting battles in Ravnica’s Tenth District. It contains over thirty tables to roll on, over twenty new monsters, and many, many rules. A warning: this supplement is neither balanced nor serious. It was conceived to have fun, not crunch numbers.
Scour Ravnica for monsters, duel guildmasters in excessively large arenas, collect badges, fight your way through the Izzet League, and finally face Professor Lohengrin to get your hands on one of the Legendary Izzet Balls!