The Malady Codex IV: Diseases of Icewind Dale

The Malady Codex IV: Diseases of Icewind Dale

This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.

Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people. When each Dungeon Master wants to expand on the details of the societies that unfold before their very eyes, tools that spice up the process become a vital weapon. This supplement will hopefully become one of them, as DMs become inspired by the grim, epic or mundane conditions of the human body and mind.

This fourth installment of the Malady Codex focuses on diseases that affect those who explore the frozen tundra and the far north. With them, you can bring a fantastical sense of realism to your Icewind Dale adventures. These wastelands of ice and snow are full of wonders and dangers, and you can showcase both with these storytelling tools.  

Do not underestimate diseases. Part of the Dungeon Master’s art is to be able to stir feelings up in their players, and few human conditions could accomplish that better. Used as a way to advance a storyline, to expand a character arc or to create conflict, the following stories can serve you well!

Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement

Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement

Strange encounters for wilderness travel in the North.

This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King’s Thunder. Fight off threats like duergar pain sledges and swarms of flesh eating hares—or enjoy light conversation with ancient land whales or sentient haversacks.

Icewind Dale: Notice Board Seeds | A Rime of the Frostmaiden Supplement

Icewind Dale: Notice Board Seeds | A Rime of the Frostmaiden Supplement

Quest seeds on notice boards—adventures close to home or in the wilds.

This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King’s Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes!

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement

Atmospheric adventures for stormy nights in the North.

This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King’s Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
 

Quest Descriptions

Auril’s Sinew: A goblin death cult occupies a gargantuan bridge in the Spine of the World—contains flying goblins and Death Cult mechanics.

Crab Collective: A lair of sentient, psionic crabs that have evolved after gobbling up a mind flayer—contains disgusting eggs and mind-bending group mechanics.

Hunting Grounds: An orc village fights a losing battle against a phase spider cambion named Muugin—contains a reoccurring villain that might crawl into your mouth at night.

Last Rest Inn: An extra-dimensional inn that only appears to travelers on the brink of death—contains a hungry oni, umber hulk chairs, and a mind flayer trap.

Moon Shade Mead: An adorable quest to help a young halfling revive her late grandfather’s meadery—contains magic berries, undead critters, and a speaking skull.

Strike the Earth: A former dwarven hold, now the lair of svirfneblin eating yuan-ti—contains hardship, magma worms, and split tongued liars.

Tower of Lead: The Tower of Lead, a leaking wound in the Weave and site of a failed mythal—contains living spells and deadly radiation.

Well of Spirits: The Well of Spirits, an ancient site of power, misused by a priest of Auril and her fur-covered followers—may contain traces yeti.

Eventyr Games “Complete DM’s Bundles” Now with Line-of-Sight Maps

Eventyr Games “Complete DM’s Bundles” Now with Line-of-Sight Maps

The very popular series of DM guides are now available with line-of-sight maps (LOS) for use in Fantasy Grounds Unity. All still provide full functionality within Fantasy Grounds Classic as before. Modules released before this functionality was available (stable) have been updated and re-released, which includes:

Waterdeep: Dragon Heist Complete DM’s Bundle (released August 2019)

Storm King’s Thunder Complete DM’s Bundle (released March, 2020)

These products included the functionality on original release:

Ghosts of Saltmarsh Complete DM’s Bundle

Baldur’s Gate: Descent into Avernus Complete DM’s Bundle

Addition of LOS to these products is a significant effort because each includes many large, highly-detailed maps.

Previous purchasers of the products receive these upgrades for free. (Just download the updated file). Due to the effort in updating these special products, Grim Press has decided to raise the price for new purchases.

Watch for updates to the full catalog of Fantasy Grounds conversions by John Parker and Opie Games over the coming weeks. All original releases after May 1, 2020 include LOS functionality (if they include any maps). We are updating products released prior to May 1 in order of their popularity (number of sales). That’s 18 products that will receive new functionality at no cost to the current customers. Known minor edits are added at the same time.