Legendary Bestiary III: Legendary Actions for CR 7 to 9

Legendary Bestiary III: Legendary Actions for CR 7 to 9

Craft Legendary Versions of Iconic Monsters!

Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for monsters of CR 7 to 9.

What’s Inside?

This supplement is ready to use at your table with little prep time. We have presented legendary actions for all CR 7–9 creatures and NPCs in the Monster Manual, Volo’s Guide to Monsters, Mordenkainen’s Tome of Foes, Guildmaster’s Guide to Ravnica, and Eberron: Rising from the Last War.

Exclusive to the Fantasy Grounds module is an index of all monsters by creature type and CR and a custom Reference Manual.

Curious Creatures of the Frostlands

Curious Creatures of the Frostlands

Seven monsters to add to your cold-themed adventures!

The frostlands of Fenrilik are desolate, unforgiving, and severe; however, there are creatures that call this frozen wasteland home. Various tribes speckle the domain, and even a few towns have sprung up, despite the harsh conditions.

There are others that thrive in the cruel landscape of the frostlands–those that do not find solace in civilization, but desire to live in the unmerciful places of ice and snow. Creatures capable of living in such grim circumstances are innately durable–some incredibly dangerous.

This resource presents but just a few of the monsters rumored to exist in the frostlands of Fenrilik. Use the following monsters as inspiration for encounters or quests in your own group’s adventures.

Eichhorn-Parker Fantasy Grounds Hinterlands Bundle

Eichhorn-Parker Fantasy Grounds Hinterlands Bundle

Get two adventure releases for the Hinterlands in one bundle.

Icewind Dale: Tome of Adventures

Atmospheric adventures for stormy nights in the North.

This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King’s Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.

Secrets of Icespire: Notice Boards, Encounters, and Bounties for the Hinterlands

The hinterlands were never this exciting!

This product includes 8 quests (presented on notice boards), eight adapted maps by Dyson Logos, four bounty hunts with new stat blocks (also on notice boards), twenty random rest encounters, and three new sidekicks!

Eichhorn-Parker Fantasy Grounds Icewind Dale Bundle

Eichhorn-Parker Fantasy Grounds Icewind Dale Bundle

Get all three Icewind Dale – Rime of the Frostmaiden adventure releases in one bundle.

Icewind Dale: Tome of Adventures

Atmospheric adventures for stormy nights in the North.

This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King’s Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.

Icewind Dale: Strange Encounters

Strange encounters for wilderness travel in the North.

This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King’s Thunder. Fight off threats like duergar pain sledges and swarms of flesh eating hares—or enjoy light conversation with ancient land whales or sentient haversacks.

Icewind Dale: Notice Board Seeds

Quest seeds on notice boards—adventures close to home or in the wilds.

This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King’s Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes!

Attack on Saltmarsh

Attack on Saltmarsh

A capstone adventure for Ghosts of Saltmarsh or a chance to punch giant monsters in the gut.

An ancient prophecy foretells the coming of a great evil.
“When the sea rains into the blackened sky and the dwellers of the deep gorge themselves on living flesh, Ujiak returns to ravage the world.” So sayeth a wise seer.
Only a mighty band of heroes can prevent the coming dark age—with extra-planar technology and superior firepower, that is.

Attack on Saltmarsh is a 4 to 6-hour adventure designed for four to six 11th to 13th-level characters. It is optimized for five characters with an average party level (APL) of 12. To run the adventure, you need the fifth edition Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. It is a dark adventure that features monsters devouring humanoids. Player discretion advised. Although Saltmarsh serves as a backdrop for the adventure, any coastal town setting is suitable with minor alterations as given in the text.