by John Parker | Apr 14, 2022
My quick, light card game, Picky Packrats is now available on The Game Crafter.
Special thanks to Brian Phongluangtham for the fantastic artwork.
Picky Packrats is a tableau building, set collection card game for 1-3 players.
Overview and how-to-play videos are available on my YouTube channel.
Since the cost of print-on-demand is higher than mass production, I have also made a cards-only version available as an economical alternative. For this version, you need to download the rulebook and find 9 tokens per player from around your place. Coins, buttons, tokens from other games, whatever is fine.
Follow the provided links to see the full game or watch the videos.
by John Parker | Feb 3, 2020
This playful game pits you and your friends against each other to see which cat can cause the most trouble by collecting cards and moving around the board to steal, knock over, and destroy various items throughout the house! But be careful, players will also get a chance to play as the human and try to catch casts in the middle of their devious acts! Use evade cards to frame others for your mischief or sneak away to safety, but whatever you do– Don’t Get Caught!
by John Parker | Jun 2, 2019
Oceans is a continuation of NorthStar’s quest to make heavy hobby games that are easy to teach. Game designers Nick Bentley and Dominic Crapuchettes want to give an immersive experience without a rules explanation that takes 30+ minutes.
by John Parker | Dec 31, 2018
Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction’s stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
by John Parker | Dec 31, 2018
Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.